Texas Holdem poker source code multiplayer table interface

Unity Client · C++ Game Server

Texas Holdem Poker Source Code

A complete foundation for real-time multiplayer poker products, covering mobile clients, game-server components, clubs, alliances, private tables, MTT, SNG, data services and operations modules.

Complete Poker Platform

From mobile poker tables to multiplayer game services

The project uses Unity and C# for iOS and Android clients, C++ for rooms, hand state, betting, settlement and real-time messaging, plus MySQL and Redis for persistence, caching and sessions.

10+Documented game modes
2–6Players per real-time table
MTT / SNGTournament formats
iOS / AndroidMobile clients

Product Scope

Core Texas Holdem platform features

Poker modes

Holdem, Omaha and Short Deck

Betting, hand state, settlement and documented poker-mode workflows.

Poker clubs

Alliances and private tables

Club management, invitations, friend games, alliances and club currency.

Tournaments

MTT and SNG

Registration, table management, multi-table events and rankings.

Unity clients

iOS and Android

Mobile interfaces, interactive assets, platform SDKs and editor tools.

C++ server

Real-time rooms and hand state

Player connections, room messages, betting commands and game lifecycle.

Data and operations

MySQL and Redis

Persistence, caching, sessions, rankings, orders and operations workflows.

Architecture

Real-time multiplayer poker stack

The documented flow connects Unity mobile clients to C++ game services, MySQL, Redis and operations modules. Validate the source, dependencies and concurrency requirements independently before deployment.

Unity client

Tables, clubs and tournament experiences.

C++ server

Rooms, state machine, betting and settlement.

MySQL / Redis

Persistent data, cache and sessions.

Operations

Users, orders, store and leaderboards.

Real Product Screens

Texas Holdem platform interfaces

Source code, documentation and deployment scope

Review the repository structure, product documentation and real interface screenshots. The public material is for research, demonstration and technical evaluation. Review licensing, security, dependencies and regional regulations before commercial deployment.